It is levels 1-6, create your own characters or use existing ones, and is specifically designed to spin off / work with Lost Mines of Phandelver. But they left…The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. This text post is adapted from THIS VIDEO (link), if you prefer to watch/listen :) . 3 years ago. Browse all gaming. Current campaign just finished Lost Mine. The reasons that I want to do slow leveling are as follows: - Increased character knowledge (time before acquiring new abilities and spells) - Story and NPC interactions can last longer- Sense of realism (in a way) where growth seems less swift and more like an accomplishment. I started at level 5 with my group due to transitioning from Lost Mine of Phandelver. Op · 2y. Seek first to understand. It has what so many people want from their first D&D game: it has. We've been playing together since the pandemic and are a good group. I used Dragon Barrow, Falcon's Lodge, Woodland Manse and then Circle of Thunder from Icespire peak to introduce the party to Talos cultists, but also to level them up to level 7. Hey guys, first timer here. Re: Lost Mines of Phandelver - OOC Thread. Hey look a Dragon. A Deep Gnome Path of Wild Magic Barbarian. X here" I make them level up (lv. Would it be possible to print out all the areas onto large (11x17 or above) sheets of paper? I think it'll be a great idea so my group can finally do a serious adventure. + monster n exp * monster n count) / player count. Hell, it's part of the starter set after all! Hell, it's part of the starter set after all! The issue though, as with many other Campaigns, is that it doesn't describe the best way to transform the contents of the book into an actual session. Explore this introductory adventure to get started playing the world’s greatest roleplaying game. The content catalog is the authoritative document. You'll still run the same adventure for the most part, but you'll notice a few improvements and changes along the way. If you level up to 5 at the end of the campaign that's kind of pointless for the players unless you continue on. A grided battle map for Cragmaw Hideout. View Cover Art. Here's what I thought up: The ambush is kept. At the milestone that they level to level 2, I gave an ability score point. Your players will become heroes as they save the village of Phandalin from hordes of goblins, doppelgangers and worse; all led by a. Become 4th level when you complete five quests. Cutting down lost mines of Phandelver. Flexible and simple progression, jobs show up on a quest board to do in any order. I have a party nearing the end of Lost Mines. Age: 18+ Experience: Beginner’s preferred. I don’t know if it’s specific to the. The party includes: A Goliath Totem Barbarian. and 2 of the Lost Mines of Phandelver adventure. Types: Dungeon. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon. Part 3a - Reign of Iron. This week is Episode 33, Session 16 Side B, for the Lost Mines of Phandelver, the beginners adventure presented in the Dungeons and Dragons Starter Set. Lost Mine of Phandelver is a series of small sandboxes stacked together. . 2 when come back to Phandalin after cleaning the Goblin hideout). These things even out. While LMOP is wonderful introduction to 5e, you would need to rework most of the content to fit an OSR style game. In this first part we gather our resources, connect our player. First level was the usual slog, but the group used terrain and smart tactics to handle the Goblin Ambush and a few other scenarios and quickly advanced to level 2. The rich mine of the Phandelver’s Pact was lost five hundred years ago during. In case you're interested, most of the C5-9 locations are worth in the region of 100000 xp if everything is killed. Chapters 0:00 Introduction 1:08 Adventure. However, the description for this adventure says that the range will be from levels 1-12 for Phandelver and Below, so I wouldn't count on it having another starting point or even keeping to the same canon that was there in Lost Mine of. Approachability seems top of Wizards of the Coast’s priority list, as several rules have actually been stripped out in the transition from old starter set to new. Re: What to run after Lost Mine of Phandelver? Princes of the Apocalypse is DnD 5e's version of The Temple of Elemental Evil module adventure. My group loves Milestone Long Rests! r. The guide for the first two chapters of the Lost Mine of Phandelver module for Dungeon and Dragons 5th edtion. Phandelver and Below: The Shattered Obelisk is an updated version of the Lost of Mine of Phandelver mini-campaign that came with the 2014 D&D Starter Set. My party wanted to try a campaign book so we got the Lost Mine of Phandelver. One of the PCs might be carrying a potion of healing, either purchased or won as treasure. I have been running this for 6 months, intermingled with Lost Mines of Phandelver, because it occurs in the same region. Become 3rd level when you complete three quests. they're not likely to have much trouble in the mines if they're 4th level. We want to stick with these characters. We are 10+ sessions in and the characters are at level 4. Description. Format: PDF. “Lost Mine of Phandelver” is, at least right now, probably the most widely played adventure in 5 th edition D&D. We would like to show you a description here but the site won’t allow us. e. This lead to them letting Sildar die so they could make sure no goblins escaped. Consider starting them with max HP or starting characters with 2 hit dice and don’t give them any when they reach level 2. It's not a story the Jedi would tell you. The NCTE has requested we share the following link, at which users can sign up to help pressure the US Congress to protect trans individuals from further legislative attack. Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 3 Leonin Barbarian - LMOP Faelan (Cottontail) Whisperwind - Level 2 Ranger - Zorg's Lost Souls II "Science is organized knowledge. Phandelver and Below: The Shattered Obelisk is a prewritten adventure that takes place in Phandalin, a fictional town that many players will remember from the Lost Mines of. The Book to session conversion can be. I have some questions: Level up's. To be honest, shortening whole LMoP to 10h. Since Lost Mine of Phandelver has consistently ranked as the most popular 5E adventure, the announcement that Phandelver and Below: The Shattered Obelisk would expand on and follow that story made sense. Then just make sure you make. ). 16, 14, 13, 12, 10, 8. In this series I'm going to help you prepare to run the Lost Mines of Phandelver, the excellent adventure that comes with the Dungeons & Dragons Starter. The Lost Mines of Phandelver was the first officially published adventure in the 5th edition of D&D, and it comes as part of the intro set. competence or a modicum of luck to accomplish. Lost Mines of Phandelver (1-5), Sunless Citadel (1-3?), Waterdeep: Dragon Heist (1-5), and Dragon of Icespire Peak (1-5) are all great jumping off points for higher leveled adventures. As the adventure promises, you don’t need to be a Forgotten Realms expert to run it – but maybe some of this will interest you. 95 Phandelver and Below: The Shattered Obelisk is a prewritten adventure that takes place in Phandalin, a fictional town that many players will remember from the Lost Mines of Phandelver campaign that came bundled with the Dungeons & Dragons starter set from 2014, and which was many players' first foray into 5E and. HiNoKitsune • 3 yr. Resources. This could be milestones meaning they are higher level than the authors intended at that point in the campaign ofc. RUNNING THE ADVENTURE Lost Mine of Phandelver is an adventure forfour to five characters of Ist level, During the course ofthe adventure, the characters will advance to Sth level. Level 3 and level 4 is achieved by some of the side quests; give them level 4 when they know about the Wave Echo Cave location and intend to go there now. Sparticuse • 7 yr. So I recently started CoS with 4 players that completed Lost Mines of Phandelver. These include five. I've haven't used it during a session yet, but here is my preparation layout so far for Redbrand Hideout. Both are valid ways to tackle. Thanks for the interest folks, this campaign has already started. And this is assuming a stepping stone of the 17 AC armour at around 4th level. Seems lazy to me not to mention leveling equally just makes things even more boring where the competition in that. There simply wasn't much that you could give a low-level party without things getting horribly imbalanced. With XP, challenge is more exploration-driven, but with milestone the DM decides both how difficult the opposition is and how capable the characters are, meaning it’s the DM’s. Download it all here for free, No need to. Tip . Problem is they are bloodthirsty idiots and all they care about is killing goblins for xp. Content Catalog. Be careful introducing the dragon in Thundertree, it often ends up killing the entire. • 5 days ago. ing for 2 groups. All Maps from Lost Mine of Phandelver. Make the hideout more optional. Here's what's included in the free module: Five battle maps, properly gridded (5-ft) with dynamic lighting for subscribers; An overland map of the Sword Coast;Hi guys. [5e] After 12 hours of AP, I’m not yet sold on 5e. (Lost Mine of Phandelver spoilers within, obviously) I can give some detail based on my experience last year as a brand-new DM running for two brand-new players. Focus on the situations, not the plot. Campaign-Lost mines of Phandelver. Please Note: Although we identify major spoilers in the. I. Note: This review isn’t going to spill the beans about everything going on with the Shattered Obelisk (i. Lost Mine of Phandelver is a page booklet with a complete adventure module written in four parts. Make sure to also emphasize the Background section of the character sheet, particularlyModule: Lost Mines of Phandelver VTT: Roll20 Character Sheets: DNDBeyond or Roll 20. The Lost Mine of Phandelver is a great starter adventure, whether you're brand-new DM or have been rolling 20s since the 80s. A Gnome who is a Divination Wizard, and. Lost Mine of Phandelver is an adventure for four to five and the use of the rules so that everybody has fun. Level 4 part way through the level 3 quests, even level 5 if they strive to complete everything. It's basically "let's explore all the tropes". Lost Mine of Phadelver (LMoP) says it is an adventure for Level 1 characters. (Spoilers for LMoP follow, obviously. This is a fantastic opportunity to practice the art of the lazy dungeon master. The early battles can be quite brutal. On the web. . Regular price: $2. Card Name: Lost Mine of Phandelver. If you think there is anything the party might need in the encounter, move it. (Leads to: Storeroom, Dark Pool)Frequency of milestone leveling . The BBEG, as written, is super dull. In this series we're going through step by step to help you start your DM journey and to give your players an amazing adventure. The ones for Lost Mines of Phandelver are all unique and don't come into play until different chapters. Variant Roll dice for stats allocation. A Gnome Assassin Rogue. Comms: We will be using Discord. Storm King's Thunder was a level 1-11 adventure with an optional way of starting at level 5. This book is partly an update to the Lost Mines of Phandelver and also part sequel. This video is about using milestones in lost mine of phandelver. Part 3c - Cragmaw Castle. Other: This game will be a balanced mix of storytelling. In game. Chase it away and take care of the cultists and a druid (Reidoth) can lead you anywhere (like the lost mine). You can access the Character Art Pack under the Premium Assets section of the Art Library in Roll20. However, along the way they might be a bit tougher than expected, though that might drop off as we progress. However the module uses milestone leveling with clear advice to increase to level 1 after quest 1 and then increase based on the successful completion of quests thereafter. Fortunately. Thanks for the tips, I will think about all of this and modify a bit the adventure. I would like to add 3-4 more players to the table. It tells you in each section how to award levels or XP just do that and learn what you like. He pushed the forge past its limits, and the green flame died, its magic lost to time. A voice for the NPC Sildar Hallwinter as well as the goblins. It also has a similar vibe. However I have noticed that you fight 6 goblins each at 50xp each in the first 2 fights. We know how the OOTA authors intended chapter 1 to work. . Lost Mines of Phandelver, Level ups. It can be very deadly at the start, then get easy in the middle depending on the path they take, with spikes of extreme difficulty. The original Lost Mines of Phandelver was pretty stingy when it came to magic items. The accelerated levelling is really for getting to Level 3. Tone down the damage he can do a bit. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Originally, my group was quite small, so we agreed to start at level 2 to make the battles a little more survivable. You'll still run the same adventure for the most part, but you'll notice a few improvements and changes along the. This will likely take many years while she grows in to adulthood. I've been doing it so that the end of each chapter is a milestone up until where they are now. As you propose, and Thomas Markov explains, wait the d4 hours for the NPC to regain consciousness. This has some details about 5e, the module, the events, and some AP “Let me tell you about my character” fun. We came back at level 5 armed with some magic gear, planned carefully, worked as a team, and won the encounter fair and square. . 16 Filed Under: Dungeons And Dragons , Lost Mines of Phandelver Guide Tagged With: Agatha , Auglatha , Daran Edermath , Hamun Kost , Harpers , Old Owl Well , Red. Side quests allow a Dungeon Master to present a view of ongoing life in the world. Become 3rd level when you complete three quests. Aug 9, 2022. X here" I make them level up (lv. Card Text: Cave Entrance — Scry 1. Approachability seems top of Wizards of the Coast’s priority list, as several rules have actually been stripped out in the transition from old starter set to new. Level 4: Level 4 unlocks Wave Echo Cave (from LMoP) and Mountain's Toe (from DoIP). Which highlights another problem you may run into. Lost Mines of Phandelver! Fantastic campaign for beginners!! LFP Paid. Reddit has a post where individuals take both sides with one side stating it is a Tier 1 adventure and another posting that LMoP is an exception to the Tier 1 rules because it is a hardcover. Level up after Cragmaw castle (plus that abandoned town, I forget the name) Level up after wave echo cave. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. In the 1st chapter of Lost Mine of Phandelver, the characters come across dead horses, are attacked by goblins, and discover a path into the woods. I am currently D. Playing with a party of commoners is no fun for anyone at the table. Variant Roll dice for stats allocation. If you want high quality versions of the ones from the book, Mike Schley sells the entire bundle for $10. Nov 19, 2015. I am preparing to DM my first-ever game, which is the published adventure Lost Mine of Phandelver. However, I've been throwing in. Compendium - Sources->Lost Mine of Phandelver. The issue I have with my newest group (4-5 PCs) is that they sidestepped Cragmaw, and went straight to Phandalin. View Cover Art. Dungeons and Dragons. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. My regular playgroup consists of me as the DM with two players (my wife and oldest child), and for a variety of reasons this group isn't likely to get more players in the near future. Releasing on September 19th, Phandelver And. I've recently starting running a LMoP game on FG, this is my first time DM'ing (and running through FG). " I really like the idea of making the first encounter a tutorial, and I guess I'm going to do it. Players must spend their Inspiration to make sure the slot is open for the next. Lost Mine of Phandelver (New Players Welcome, happy to show them the ropes of playing D&D) 3. If the goal is just to kill the Black Spider, you'd need to balance doing side quests for XP vs. Koren: There are 4 sections to Lost mine (reflecting the 4 chapters). I had them hit level 2 after cragmaw, 3 at rebrand, 4 after doing the two. They reach Phandalin by level 2 if they go to Cragmaw Hideout. According to the FR campaign setting, anyways. A voice for the NPC Sildar Hallwinter as well as the goblins. I'm a 1st time DM, and my party is about to finish Cragmaw castle and go to the mines. We finished Session 1 last week and they have captured a goblin who is willing to divulge information to them in Session 2. Can be done level 2 or 3, but prepare for TPK. The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. The Lost DRAGON Of Phandelver. This adventure is designed to take characters from 1st to 12th level. The players enjoy a mix of roleplaying and combat. Thumbnails. Otherwise, it tours you around a goblin hideout, an abandoned castle, and a few other optional locations. I've been playing a continuous campaign since 1983, beginning in 576 cy. DM Report on how Lost Mines of Phandelver is going (Part 2): Redbrand Hideout Rumble. Auto Flip. In short, you must gain one Inspiration Point plus one per level to gain a new level. Like this: One of the excellent aspects of Lost Mine of Phandelver is that it includes a number of side-quests. Like others said, LMoP is only in the mine for the last part. Aug 9, 2022. 95. That just seems like ruining the fun to me going back to milestone, I mean milestone dishes out experience no matter what happens the players technically don’t have to do any fighting at all and they get experience. I wanted to run each of these for my players, but I don’t want to have to start at level 1 each. It works like this: Become 2nd level when you complete one quest. So, I went through the Redbrand Hideout with my party. At your option, you can use the milestone experience rule. I'm setting up to run Lost Mines and Icespire Peak at the same time. During the course of the adventure, the DM is the best part of the game. Spoiler alert: Starter Set "Mines of Phandelver" I'm worried that somehow they'll find their way to Wave Echo Cave without having done enough missions to level up to level 4 as it appears to require. Starting Level: Level 1 Leveling: Milestone Leveling I will not be accepting Homebrew at this time. What are we doing wrong?As always, The Lost Mine of Phandelver takes characters from levels 1-4, while the new “and Below” portion runs them from levels 5-12. The beginning of each chapter gives you an idea of what level they should be. Phandelver and Below: The Shattered Obelisk. However, we'll note that while Lost Mine of Phandelver takes characters from 1st level to 5th level, the new material appears to be significantly less meaty. I will have four players, two of whom have never played a tabletop RPG before, with brand new level-one characters. Hello everybody, I am going to be a DM, in a week, for the first time in my life. The adventure itself is pages 6-51. Basically when the scenario say "The characters should be at lv. It plays relatively close by geographically in the Forgotten Realms to The Lost Mines of Phandelver. It’s epic, but still require some love to be actually very nice story to follow. Each chapter tends to describe a place or a set of related things; often the party can take a different route and end up doing some chapters out of order, or only do some parts of a. Background: Guild Artisan (reflavored to be a village carpenter) Quillfaith started having dreams of the ocean and skies and took them as a divine message to seek out more than the small village of bugbears he grew up in. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. All maps created using assets created by Forgotten Adventures . More Options. The mage knows the following spells from the wizard’s spell. You can avoid half the combat by talking to Yeemik, or having him talk to your players. This live stream video is about using milestones in lost mine of phandelver. Working Headset/Mic is required. Aug 18, 2014. We felt this deserved Legendary treatment. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! This promotion is no longer available. level 1. . A Lost Mine. That first milestone is probably at the end of the first cave, so make sure they find the recommended amount of loot there (2 2nd-level permanent items (such as +1 weapons, full plate, an onyx dog, etc), 2 1st-level items (probably just gear), 2 2nd-level consumables and 3 1st-level ones, such as healing potions, scrolls, potency crystals. Woah i just started to draw the whole thing but this is super next level! Great job. Annual Membership Bonuses: 2 Months Free. Party: XP: 6175 The party ascends to the top of the tower until they are level with the gigantic. At this point they have just had the redbrand encounter in town. I also narratively skipped the road travel and the roadhouse. Sometimes I didn't, and therefore my players were level 4 when they finished the adventure. It's certainly enough to keep players interested and the momentum rolling between play. Part 1, the Cragmaw Hideout, is a great. A dungeon masters guide to running the dungeons & dragons 5e role-play game. The adventure Many players of DUNGEONS& DRAGONSfind that beingThe difference between 5 and 6 isn't that significant, so you have a couple options. I had them hit level 2 after cragmaw, 3 at rebrand, 4 after doing the two or three side quests I threw at them as well as thundertree, then hit level 5 after cragmaw castle before heading to wave echo. Once you reach 4th level, you can’t level-up using quests in the first chapter. There’s a single cart track into town, which widens into a muddy main street uphill toward the ruined Tresendar Manor, currently occupied by the Redbrands, the gang controlling Phandalin and led by Glasstaff. Become 4th level when you complete five quests. However, they're only level 3, and I'm sure the final encounter will not be enough to level them up, so I'm not sure if they're high enough level for the mines. Hoard of the dragon queen however is designed with a fairly brutal start for level 1 characters and is a great jumping off point for the end of Lost Mines of Phandelver. It takes a party of adventurers from level 1 to level 5, and is set in the Sword Coast region of the Forgotten. At this point they have just had the redbrand encounter in town. The black spider was searching the mine for clues as to the whereabouts of the phylactery as it was brought there centuries ago in an attempt to study and or destroy it using the Spellforge - back in history the Litch's forces arrived however and the ensuing battle was the one that destroyed the mine and entombed the place. ago. Amid a wilderness of jagged, snow-capped dangers of the Lost Mine of Phandelver. More general advice: - There is almost no reason to go to Thundertree. But I'd make sure to let them know it will be milestone. One of my all time favorite things added to 5e is the ability to level based on milestone achievements. Why would he stay there, the mines are cleared out now, and the Spell Forge dead and cold, he packs up and leaves, looking for the next font of power he can access. Lost Mines of Phandelver, p. Nezznar the Black Spider is there with his loyal followers, exploring the mines and searching for the legendary Forge of Spells. We would like to show you a description here but the site won’t allow us. ) For a party of three level 2-3s, you were definitely meant to run and deal with this later. It’s designed for a party of around four or five first-level characters, and throws you straight into the general mechanics of D&D right away. Level 4: Level 4 unlocks Wave Echo Cave (from LMoP) and Mountain's Toe (from DoIP). Players are level 3 pushing 4. Lost mine of Phandelver typically sells for $14. Pudgeysaurus. April 4, 2015. Love what you did with the first and last cave!!LMOP DM Prep: What you wish you knew. I am looking for a small monster card template that I can fit a few on a page to organize the. To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared: A grided battle map for the Goblin ambush. Storm King’s Thunder and start with chapter 2 after your PCs finish LMoP having 5th level. Do you think I should pad, despite after the castle there'd be. The issue I have with my newest group (4-5 PCs) is that they sidestepped Cragmaw, and went straight to Phandalin. Koren: There are 4 sections to Lost mine (reflecting the 4 chapters). My group loves Milestone Long Rests!I'm running the Lost Mine of Phandelver Starter Set adventure for a group of players ranging from "new to the game" to "experienced veterans". I've been writing about optimization, mechanics, and crunch, for over 10 years. That said, depending on the size of the party, you'll want them to be going into WEC at level 4-5. It is designed for PC levels 1 – 5 and has a good mix of wilderness, dungeon, and village encounters with a decent story. The Lost Mine of Phandelver is an adventure for four to five 1st Level characters (though it can be played with fewer people. Level 3 and beyond should be spaced a bit further apart. 2 when come back to Phandalin after cleaning the Goblin hideout). Ads. To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared: A grided battle map for the Goblin ambush. I GM Lost Mines of Phandelver. These assets are only available for use inside any virtual tabletop game session. Under this rule, you pick certain events in the campaign that cause the characters to level up. IIRC, if you skip Death House, which isn't even really part of Curse of Strahd proper, then level 3 or 4 is where Curse of Strahd starts, but I'd definitely want a bit of experience. You can access all of the magic items and monsters from the Lost Mine of Phandelver in and out of the game. At first I thought maybe a cursed object but now I’m thinking something a little more interesting, because they are interested in playing the game further. This portion of the adventure is also self-sustainable, and you can choose to end the adventure here if you'd like. What story points make suitable level-up milestones in Lost Mine of Phandelver? 3. The XP leveling in LMoP is a pain in the ass. The one issue I’m facing is one player still has Lightbringer, a +1 mace that deals additional radiant damage to. 4. Here are my checkpoints: Level 2 after Cragmaw Cave Level 3 after Redbrand hideout Level up after Cragmaw Castle And either combine the sidequests into a big one or give out 1/3 level per quest. How does your group play? Discord, D&D Beyond, Roll20. One of the Appendices even gives you hints for how to segue from. Phandelver and Below: The Shattered Obelisk. The Lost Mine of Phandelver is a classic, one of the very first mini-campaigns that new players run. My regular playgroup consists of me as the DM with two players (my wife and oldest child), and for a variety of reasons this group isn't likely to get more players in the near future. *milestone level up* In town, play with the npc hooks so that the next options are only and. Using Art. In the centuries since, countless prospectors and adventurers have searched for the lost mine, but. These assets are only available for use inside any virtual tabletop game session. characters of 1st level. Level 3 and beyond should be spaced a bit further apart. I've ran through act 1 on my own a few times and it states that the players level up after the Cave. A dungeon masters guide to running the dungeons & dragons. orc invasions that devastated this part of the North. One idea I had was to call it "Lost Mines of Icespire Peak", if you want to include the still lost Mone of Phandelver and Mountain's Toe gold mine (which isn't really lost at all). "If I went around saying I was an emperor. However, although dramatic, slamming the wall and getting parts of the ceiling to collapse at will on a specific target is either unrealistic or magic. You can follow up with Icespire Peak's DLC, it goes from lvl 7 to 13. Card Text: Cave Entrance — Scry 1. Card Name: Lost Mine of Phandelver. Phandelver and Below: The Shattered Obelisk is a new Level 1-12 campaign set to release on September 19th (or 5th if you get it early via DNDBeyond). So my players didn't think it urgent to take care of the Redbrands at their base. To offset the lack of leveling up by skipping any side quests, you could have your characters start at a higher level alleviating the need to level up within the adventure. As of v7. ) You can find everything you need to play this in the Starter Set, including the adventure book, the Starter Rulebook and five premade character sheets as a sample guide. Which means as a DM you will received 300exp and 150 gold 4 times over the whol adventure. I've had a ton of fun preping (doesn't take too much which is a boon) and running their adventures. By the time they got to the castle they were close enough to the right level. The main characters of this campaign include Ellaria Nightwood, Yamcha, Wobbly Killa, Gwendoline Wood and Ravaaga Laughshield. Good luck and have fun! Shortcomings of The lost mine of Phandelver. Re: What to run after Lost Mine of Phandelver? Princes of the Apocalypse is DnD 5e's version of The Temple of Elemental Evil module adventure. Lost Mine of Phandelver: 16%: Storm King's Thunder: 13%: Out of the Abyss: 8%: Tales of the. There are template tokens to make. At the level 5 milestone, I had them roll a d4 and gain that many inspiration points. Is the campaign doable with this many people? If so, how would we go about scaling the. Basically, decide ahead of time how savage you intend to be, and where you want to pull punches. Lost Mine of Phandelver was included with the previous edition of the D&D 5E starter set – now replaced by the excellent Dragons of Stormwreck Isle adventure – but you can still find everything you need to. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The Master’s Vault from roll20 is designed for new players, it’s level 1-2, and can be completed in two short sessions or one long session. If you roll 2 or more 1’s, you can reroll it/them; Roll seven sets of numbers and drop the lowest; Variant. The focus on combat without creative ways to find and bypass dangers would be a slaughter fest for the players. Since Lost Mine of Phandelver has consistently ranked as the most popular 5E adventure, the announcement that Phandelver and Below: The Shattered Obelisk would expand on and follow that story made sense. At that point the players start to get more significant ability changes with levels and so you want them to be able to use it and get a feel for it. Kinda figured they'd turn the original Lost Mine of Phandelver into Legacy Content, what with the retcons in Shattered Obelisk. I chose to use milestone experience. 90% of DMs do milestone. I just changed a few things to make everything fit with the player stories.